Seek out new ways and new paths, and discover the wide world in your wanderings. His holy symbol was two crossed battleaxes. References Dugmaren Brightmantle, also known as The Errant Explorer, is the dwarven deity of scholarship, discovery and invention. Full priests are known as Watchful Eyes. Dwarves who honor him wear his holy symbol, a boot overlaid by an upright mace, on a necklace often made of silver and iron. He delighted in battle, although he did not tolerate treachery or deceit, and he expected his followers to do the same. Guide those who are lost and guard those who are defenseless. x Geschichte und Beziehungen Bearbeiten. Novices of Marthammor are known as the Lost. Heimatebene: Zwergenheim. He is the patron of dwarves who have left the clanholds to explore the world. They also establish way-caches of food and supplies along these trails. I've been playing as a Cleric/Fighter of Marthammor Duin in a campaign for quite awhile. A friend of mine (Playing a Specialty Priest of Lathander) and myself (Fighter/Cleric of Marthammor Duin) started a temple called The Temple of the Wandering Sun in our campaign. New comments cannot be posted and votes cannot be cast. He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. Moradin, pronounced (mor-uh-din), was the lawful good god of the dwarves and the chief deity in their pantheon. Moradin hopes Marthammor will settle down in a few millennia and gives thanks, at least, that he is not as chaotic as Dugmaren Brightmantle. Moradin's holy day was on the crescent moon and he was worshipped at forges and hearths. A harsh but fair judge, he was strength and force of will embodied. He came up with this which we had made into can cozies! Symbol: Upright mace in front of a fur-trimmed leather boot Alignment: Neutral Good Portfolio: Guides, explorers, expatriates, travelers, lightning Worshipers: Dwarves, fighters, rangers, travelers. They patrol trade routes and game trails between human and dwarven enclaves, healing the injured and clearing such areas of dangerous predators. The patron of those dwarves who have left the clanholds to explore the world under the sun, Marthammor approaches life with an almost gnome-like demeanor, always curious to see what's beyond the horizon and always willing to trade stories of travels past beside a crackling campfire. Less adventuresome volamtar sometimes attempt to influence the government of non-dwarven cities that feature dwarven residents, usually by attempting to infiltrate minor political positions. Marthammor's clergy were known as the volamtar ("blazers of fresh trails"). He has a keen interest in the doings of the multiverse as a whole, and he is far less xenophobic than most dwarves or their deities. In urban areas, they establish temples with the aim of strengthening dwarven populations through healing services, religious ceremonies, and exchange of information. Marthammor Duin (Mar- tham -more doo -ihn), is the young, neutral good dwarven god of wanderers and patron of dwarves who have left the clanholds to explore the world. A Holy Symbol for that recalcitrant young dwarven god Marthammor Duin. Domains: Arelith worshippers' alignments: CG, LG, NG This deity is part of the Dwarven pantheon. By using our Services or clicking I agree, you agree to our use of cookies. Press J to jump to the feed. A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters.The idea for the D&D dwarf comes from European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. His ceaseless quest for knowledge and constant tinkering an… A Holy Symbol for that recalcitrant young dwarven god Marthammor Duin. They represent one of the most widely recognized dwarven churches of the surface world, particularly in the North. I wasn't a fan of the leather boot image with the one that is floating around on the web. Moradin inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. The church of Moradin had an active role in guiding the morals of dwarven communities; they emphasized his hand in everyday dwarven act… Marthammor's clergy, the volamtar (“blazers of fresh trails”) represent one of the most widely recognized dwarven churches of the surface world. Holy symbols can be made by having an unblessed symbol blessed by Brother Jered in the monastery west of Edgeville, or by blessing it yourself by using a holy book or book of balance on an unblessed symbol at 50 Prayer, requiring a few prayer points.Blessing by Jered requires at least 31 Prayer. Herald the way of newfound hope. Moradin charged his followers with the task of wiping out the kingdoms of orcs and wiping out the followers of Gruumsh. Marthammor is one of the youngest powers of the Morndinsamman, and as such the other members tolerate what they call his antics. Your god, Marthammor Duin, is the dwarf god of wanderers, travelers, and outcasts—those who move among strange lands and foreign peoples. Not bad eh? x Kirche Bearbeiten. Brightmantle represents the progressive elements of a naturally conservative race that nonetheless prides itself on its infrequent innovations. His altars are always a simple stone cairn or wooden tripod supporting a stone hammer, head uppermost. Marthammor Duin. His holy symbol is an upright mace in front of a fur-trimmed leather boot. Tymora resided in the Gates of the Moon, allied to, but independent of, that realm's twin mistresses. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Die Gottheit Bearbeiten. Guides, Explorers, Expatriates, Travelers, Lightning. Cookies help us deliver our Services. As Brother Jered is located on the upper floor of the monastery, blessing the symbol effectively requires a minimum of level 31 … Marthammor is worshipped on the bare heights of stony tors on moonless nights, or on holy days and for important rituals, in underground natural caverns. Holy symbols are an amulet donning the symbol of Saradomin, made by having an unblessed symbol blessed by Brother Jered in the Edgeville Monastery, or by blessing it via using a holy book or book of balance on an unblessed symbol at 50 Prayer, requiring a few prayer points. Press question mark to learn the rest of the keyboard shortcuts. If your base walking speed movement speed is less than 30 feet, it becomes 30 feet, and you have advantage on Constitution saves against Exhaustion. Worshipers. He is also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye . Just as Marthammor Duin exemplifies the occasional dwarven urge to explore the world beyond the mountain, Dugmaren Brightmantle (duhg-mah-ren brite-man-tuhl) signifies the exploratory striving to blaze the trails of creativity by applying accumulated knowledge to create something new and good. Your god, Marthammor Duin, is the dwarf god of wanderers, travelers, and outcasts—those who move among strange lands and foreign peoples. Supplies along these trails surface wide, particularly in the world and in. Werdegang alter glaube grÖssenkat Explorer, is the patron of dwarves who have left the clanholds is made much... 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